A few silly things (more gamedev stuff to be shared soon)
The bacteria have arrived.
A few silly things (more gamedev stuff to be shared soon)

Local cat maid does a blep

Dust Bunny Bashin’
One of the 4 enemy factions Twinkelen will face are the Dust legion.
The dust bunnies will hop around and shed constantly, spreading their turf. Be sure not to leave them alone too long or they’ll mutate into a larger state and become way more aggressive.
Ceiling dust will continue to fall from the infected area until the clump is destroyed. These units should be prioritized so that cleaned-up areas don’t get covered up again.
Pollen floats around the area slowly, spreading more dust and can discharge dust in a nearby radius when agitated.
Mold are stationary units. They behave like sentry guns, firing at the player when approached.
Hire this maid and there will be no record of filth ever existing within the area. Not even the 0.01% of germs are safe from Twinkelen.
Will explain the tools in further detail in future posts.
(HD re-upload) Here’s Twinkelen and a showcase of her idle stances with each tool.
For those unaware, I’m putting HyperSplash (the water gun game) on hold and I’m gonna work on a smaller thing that I can finish in a much shorter time. It’s a cleaning game featuring Rote and Twinkelen in their adult years. (I’ll return to my other project at a later time. Thankfully, I don’t have to start from scratch since I have a ton of code to borrow from HyperSplash.) I’ll share more details in future posts.
The poses on the bottom sheet are references for what the pixel versions will look like.